A downloadable game

Taking a dive into Unreal Engine, Blueprints, C++, and Netcoding. 

______________________Focus__________________________________________________________

Familiarize myself with Unreal Engine Multiplayer and its tools while creating 3rd-person games.

______________________Practice_______________________________________________________

* 3D Player Character movement and Controller. Input management with default input and the updated Enhanced Input system.

* Landscape editing, lighting and atmosphere, foliage painting, world partitioning, Level instances, Blockout and other level creation tools.

* Hit detection and collisions using traces (such as sphere and box trace).

* 3d Rigging and Animation editing, Animation Montages, Foot IK, IK Rig and retargeting.

* Sound Notifies and Meta Sounds.

* Custom overlap events and behaviors.

* Destructible Meshes, Chaos system, Field System.

* Visual Effects (Particles, trails) using Cascade and Niagara.

* Widget Components, Interfaces, Motion Warping.

* AI behavior, NavMesh, Pawn Sensors.

* Multiplayer Netcode, Online Subsystem and sessions, Steam configuration for Online connection, Server/Host Client communications

* Replication,  Client-Side Prediction, Lag Compensation, Server Side Rewind, and other related concepts.

______________________Tools___________________________________________________________

* Unreal Engine 5.3 with C++