JunkPat

Taking a deeper dive into Unreal Engine, C++, and Netcoding.
Building on Unity and C# knowledge, plus adding Server/Host/Client multiplayer.
Some practice projects in Unity (C#) and Unreal (C++ and Blueprints).
Data heavy loot randomization.
A deeper dive into game systems and mechanics.
Compilation of some early projects I created when learning GameMaker.