A downloadable game

Randomized but somewhat balanced equipment can be fun, and I figured data structures could help tackle that potential behemoth of a system. This ended up being fairly massive under the hood, and took many iterations to get it working how I envisioned.

______________________Focus__________________________________________________________

Learn more about Data Structures, randomization, and inventory management.

______________________Practice_______________________________________________________

* Player Character and Controller. Input management.

* Camera control and functions.

* Hazards, attacks, projectiles. Practice with Hitboxes and Hit Detection.

* Enemy drops, Randomized loot.

* Damage and Health systems.

* Energy and Resource systems.

* Basic UI, Status indicators, etc.

* Inventory menu with extra detail and control.

* Simple Pixel Art and Animation practice.

* Automatically adjust UI and game viewport for many different screen/window resolutions at runtime (up to max resolution based on the users monitor).

______________________Tools___________________________________________________________

* GameMaker 2 Engine using GML

* Debugging tools/functions I had created:
        * Visual aids at runtime (framerate, resolution, character aim angle, etc).
        * Extra detailed and human readable console output messages (range of
          severity), Including assertions to notify of abnormalities during gameplay.

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